How is "Gaming Disorder" Affecting Video Game Players?
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Magazine Feature Outline
Shelby Hersem
Introduction: Who is affected by Internet Gaming Disorder? (IGD)
The World Health Organization’s definition of IGD (González-Bueso).
How IGD affects children
Childhood peer identity
Relieving emotional stress from home-life
Average gameplay time
Habit/addiction building
How IGD affects men (Chen).
Average gameplay time
Men over the age of 30 are more likely to abuse video games (Chen).
Body #1: Definitions and statistics
Parents overestimate statistics (Sugaya).
Internet Addiction (IA) compared to Video Game Addiction (VGA) (González-Bueso).
Visuals of IGD, violent video games, and internet usage
Body #2: How does mental health affect a player’s game usage?
Gaming disorder is an impulse control disorder (Wang).
IGD is linked to mental health disorders like anxiety, depression, and ADHD (González-Bueso).
How the family environment affects children and their use of video games (Sugaya), (González-Bueso).
Therapuetic approaches to treating IGD (González-Bueso).
Visuals of mental health and child-parent relationships
Body #3: Raising awareness about IGD and preventing addictive behavior
Limiting gameplay and internet usage (Wang).
Personal limits and parental limits
A mother’s experience with a child suffering from IGD (Benarous).
The patient’s neglect towards treatment due to mental health and the mother’s lack of motivation
Treatment plan and recovery
Patient relapses into IGD 10 weeks after his discharge from the hospital
Warning labels on potentially addictive games (Wang).
Annotated Bibliography
Benarous, Xavier, et al. “Internet Gaming Disorder in Adolescents With Psychiatric Disorder: Two Case Reports Using a Developmental Framework.” Frontiers in Psychiatry, Frontiers Media S.A., 10 May 2019, ncbi.nlm.nih.gov/pmc/articles/PMC6524313/.
This article focuses on psychiatry and adolescents who spend the majority of their time playing video games. I enjoyed finding a deeper level of understanding of early-on mental illness and its relationship with IGD. Benarous has provided me with a detailed summary of a patient who was suffering from IGD; his addiction had ravaged through his home and social life, as well as his mental wellbeing. I look forward to implementing this personal piece of data into my magazine.
Chen, Kevin H., et al. “Internet Gaming Disorder: An Emergent Health Issue for Men,” SAGE Journals, Apr. 2018, journals.sagepub.com/doi/full/10.1177/1557988318766950.
Chen’s work piqued my attention because he brought the underlying issue of men’s gaming misuse to light. I had always read about adolescent issues regarding video games more than adults.
In this article, I found a plethora of statistical data that can reestablish my main idea and emphasize that a large percentage of addicted users are older, male internet users.
González-Bueso, Vega, et al. “Internet Gaming Disorder in Adolescents: Personality, Psychopathology, and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.” Frontiers in Psychology, Frontiers Media S.A., 28 May 2018, ncbi.nlm.nih.gov/pmc/articles/PMC5985325/.
González-Bueso has provided my research with more information on childhood mental health, home life, and his journal compared to the psychological behaviors of both internet-addicted users and gaming-addicted users. This paper will be useful in my research and magazine because it provides a broader perspective on childhood behavior.
Sugaya, Nagisa, et al. “Bio-Psychosocial Factors of Children and Adolescents with ...” BioPsychoSocial Medicine, doi.org/10.1186/s13030-019-0144-5.
Sugaya’s research has provided me with great statistics to use in my magazine and is one of the papers I will be using in my magazine to highlight interesting experiments, as well as captivating graphs and data. Other than the statistics offered through this journal, there is not a lot of new information.
Wang, Qianjin, et al. “Research Progress and Debates on Gaming Disorder.” General Psychiatry, BMJ Publishing Group Ltd, 1 Jul. 2019, gpsych.bmj.com/content/32/3/e100071#block-system-main.
Wang’s article is insightful and has provided me with a lot of information on the treatment process for those affected by IGD. He suggests that parents and adults set limits and establish healthy boundaries for their children or themselves when it comes to spending time online. The author also writes that warning labels, like the ones on tobacco products, should be displayed on the cases of addictive games.